Kobolm Rescue
Kobolm Rescue is a casual managment game about saving cute creatures from dangerous caves and building them a new home.
Search for sleepy Kobolms in caves, collect materials, and build them a nice new home on the beach!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | Studio Schneeya |
Genre | Simulation, Survival |
Made with | Defold |
Tags | 2D, Casual, Cute, Exploration, Management, Procedural Generation, Relaxing |
Average session | About an hour |
Languages | German, English |
Inputs | Mouse, Touchscreen |
Comments
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I absolutely ADORE this game, it's so freaking cute I loveee the art style and the sound design, they're just such silly little guys <3 Also love how chill it is, there's no sense of rushing and you can take your time. If the kobolms get hurt they don't die, they just slow down, there's no time limit for saving the others, they just sleep until you find them, and having that quiet time at night to read item info and plan out your island is really appreciated.
I did notice a bug(?) where you can't tell a kobolm to go to a tile if it's too far away, which did end up being a little frustrating cuz I'd scroll all the way there, they'd refuse to go, so I'd have to scroll all the way back and do it again but place them near the thing I wanted them to mine meaning I'd have to go back again once they got there to actually direct them to mine >.<
Also noticed for the "crystal garden" item, it has a typo in the description calling it a "warm garden"!
Also twice I've had the game say I didn't have enough beds for my kobolms when I did. Both times I'd made enough beds that day, and also found another kobolm in the caves, not sure which of those caused the bug :0
I'd also suggest having injured kobolms visible while standing still! I've sent one to the other end of the map not realising it was hurt, and being unable to stop it (they are determined little things my god)
I was a little confused for some items, like warm bed vs hammock, I thought that the warm bed would be better but realised it was the same(?) but just with a different cost. It could help to add smth at the bottom saying "Same function as hammock" or something, same for the warm garden
Also ran into a whole bunch of monsters in a crystal cave and trapped some, slept, and the rest were all gone the next day :0 I suppose they must've moved out, fair enough :P
But yeah I really love this game, it's soso sweet and chill, I love how you unlock new biomes which gives you reason to play more. The magnet fishing is also neat, gives you something to collect that stays between runs, I do like that :D I'd love to see the game expanded more though if that's too much work that's understandable, it is a full game as it is already, and a pretty good one!! <3
Also here's a screenshot of my cosiest base :3 Love the land layout of it, just pretend all the beds are moss beds and everything's built (there wasn't enough moss on the map rip) ((and ik there's too few beds shushhh the aesthetic was too perfect in a circle like that))
I'm so very happy to read your comment! It's great to hear how much you like the game :) It's been very important for me during the design process to never have the game feel punishing. I'm glad you appreciate it!
Kobolms ignoring very long travels is actually not a bug, that was a neccessary evil of sorts. Calculating the ideal travel path is a task that gets pretty difficult for longer distances. I had to limit that to stop the game from freezing on devices with low performance, which I wanted to support. Though in hindsight I do think I could have handled that better.
Regarding this and your other issues: I'd love to fix them but I currently won't be getting to it. Admittedly they are mostly pretty small fixes, but all in all it would end up being a good chunk of work for reasons like having to refamiliarize myself with the old codebase I haven't worked with in a while. The time I'd have to spend on that is time I have to prioritize for the new game I'm currently working on. However, I would love to return to the kobolms at some point, in one form or another! This project is very dear to me, so I hope I can do more with it in the future 💛
That's a sweet camp you got there! The beds around the grill make me think that they are having late night mushroom barbecues and falling asleep right after :) and even though it's unplanned: having half moss beds and half hammocks would let the kobolms choose which they'd prefer, which I think is nice!
Thanks for taking your time to write this detailed feedback! It's very much appreciated.
I had wondered if that was a reason for it! Makes sense that it'd just be too costly to calculate such a long path, having to click a couple more times is definitely preferable to the whole game freezing dhfkdjgh
No worries about the bugs!! It's not like any of them were gamebreaking, just added a couple extra clicks at most, it really was super fun to play regardless :D Def gonna keep my eye out for future kobolms 👀
And omigosh I didn't even think about them having the choice, nvm I love that please no longer pretend they're all moss beds, this is an all-inclusive kobolm resort ✨
(Also the late night grills and sleeping near the embers was exactly the vibe I was going for I'm so happy it came across :D)
i love you kobolm rescue
Took me awhile, but I collected all the magnet treasures!
That's great! I'm glad you liked it so much that you spend this much time playing!